Launches Arcane Missiles at the enemy, causing 192 Arcane damage each second for 5 sec. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Fireballs are way less mana efficient. If not in raid with at least 5 players, use Fireball with all cooldowns. Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec. Only works on Beasts, Humanoids and Critters. It channels the flames of Hades through the caster’s body, allowing the wielder to direct it as a missile at anyone he chooses. When activated, your spells deal 30% more damage while costing 30% more mana to cast. Hurls a fiery ball that causes 596 to 760 Fire damage and an additional 76 Fire damage over 8 sec. Throws a fiery ball that causes (65% of Spell power) Fire damage. Calls down a pillar of fire, burning all enemies within the area for 96 to 122 Fire damage and an additional 88 Fire damage over 8 sec. Effect ends when Fireball critically strikes Living Bomb, Fireball /castsequence reset=12/target/combat Living Bomb, Fireball, Fireball, Fireball, Fireball Cast Living Bomb on Mouseover Target #showtooltip Living Bomb /cast [@mouseover,harm,nodead][] Living Bomb Use: If there's a mouseover target that isn't friendly or dead, this macro will pop a Living Bomb on it. Lasts 1 min. If there's more than 15 seconds, pop cooldowns and Fireball. Login is same as for the Forum. The pinned comment also appears to confirm the original video. Increases Armor by 380 and frost resistance by 9. Dampens magic used against the target party member, decreasing damage taken from spells by up to 90 and healing spells by up to 180. Arcane Focus – Rank 3/5 Reduces the chance that the opponent can resist your Arcane spells by 6%. > Vanilla WoW Guides > Vanilla WoW Warlock Pet Macros. [Fireball] (Rank 3) 12 6 This part of the code works, but I want to reset the Fireball score once the fireball has been shot. 100% Fireball 42.8% Fireblast 42.8% Scorch 14.3% Arcane Explosion. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Only one type of Armor spell can be active on the Mage at any time. Use this as your main Fireball button, to automatically activate trinkets, Berserking (Troll racial) and Combustion, if available. Damage caused may interrupt the effect. Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 15 and healing spells by up to 30. The subject of this section has been removed from World of Warcraft as of . Damage caused may interrupt the effect. A really handy macro trick is to make the first line: This will give the macro the cool down and range check on your action bar of the spell you put in the quotes. So with the example of 21 spell damage increase, you only see the full 21 damage on fireballs. → #showtooltip macro usage and how to make your own Wow macros with dynamic, changing icons. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. Blasts the enemy for 168 to 202 Fire damage. Drains 2.0 mana per damage absorbed. We are very much interested in your experiences and opinions. If a macro isn't working, double check that you copied it correctly and got all prerequisites. Posted on: 09-10-2012 - … Learn more. edit: apparently the original video was added back. Calls down a pillar of fire, burning all enemies within the area for 154 to 192 Fire damage and an additional 140 Fire damage over 8 sec. A general fire spell rotation in PvE is five scorches (if you have improved Scorch) followed by a Fireblast and then continuous Fireball casting. Most our services are to be found on the web page of the TwinStar project, under which Kronos belongs. Students gifted with a keen intellect and unwavering discipline may walk the path of the Mage. The abilities are as follows: Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. or with Supermacro, don't forget to paste the function CastHover into the extended box (right side) -. Conjures 2 bottles of sparkling water, providing the mage and his allies with something to drink. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Lasts 10 min. Lasts 1 min. Blasts enemies near the caster for 71 to 79 Frost damage and freezes them in place for up to 8 sec. This effect lasts 15 sec. Take your favorite fandoms with you and never miss a beat. Lasts 30 min. Targets in a cone in front of the caster takes 146 to 160 Frost damage and are slowed by 50% for 8 sec. Launches a bolt of frost at the enemy, causing 227 to 247 Frost damage and slowing movement speed by 40% for 8 sec. Please do not hesitate to share your comments below and share this macros guide in WoW Classic to your friends. Ice shards pelt the target area doing 936 Frost damage over 8 sec. Targets in a cone in front of the caster takes 335 to 365 Frost damage and are slowed by 50% for 8 sec. 3.0 sec cast is faster than 3.5 sec cast = faster fireball cast = more damage done. If nothing happens, download GitHub Desktop and try again. If dt <= 1.5 seconds, no time to Scorch, use Fireblast or Scorch if on cooldown. Ice shards pelt the target area doing 1192 Frost damage over 8 sec. Lower cast time does not equal more damage done, but more DPS. Dampens magic used against the target party member, decreasing damage taken from spells by up to 10 and healing spells by up to 20. Launches a bolt of frost at the enemy, causing 31 to 35 Frost damage and slowing movement speed by 40% for 6 sec. Restart your WoW client, and the addon should be installed. Vanilla WoW Wiki is a FANDOM Games Community. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 201 to 241 Fire damage, and dazing them for 6 sec. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 277 to 329 Fire damage, and dazing them for 6 sec. Conjures 2 bottles of purified water, providing the mage and his allies with something to drink. Only works on Beasts, Humanoids and Critters. Causes an explosion of arcane magic around the caster, causing 243 to 263 Arcane damage to all targets within 10 yards. Causes an explosion of arcane magic around the caster, causing 139 to 151 Arcane damage to all targets within 10 yards. Damage caused may interrupt the effect. They share the same cooldown. Requires clicking multiple times for each spell that is available. And this … You need to first install the addon DeathTimer. When activated, this spell causes each of your Fire damage spell hit to increase your critical strike chance with Fire damage spells by 10%. facebook tweet World of Warcraft macros guides. Useful for buff checking, since WoW client doesn't provide the display text of the buff. Launches a bolt of frost at the enemy, causing 429 to 463 Frost damage and slowing movement speed by 40% for 9 sec. Fire (Level 33) Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Most of the Mage attacks are spell casts, but I like to use these macros to acquire a target, as these will get a new target if your current one is dead. Detects beneficial magic effects on the target for 2 min. https://vanilla-wow.fandom.com/wiki/Mage/Abilities?oldid=29005. If not in raid with at least 5 players, use Fireball with all cooldowns. Ice shards pelt the target area doing 352 Frost damage over 8 sec. Inside the AddOns folder, paste in the folder of the addon that you should have copied, or drag it in from wherever you downloaded it. download the GitHub extension for Visual Studio. Instantly shields you, absorbing 549 damage. Blasts enemies near the caster for 33 to 37 Frost damage and freezes them in place for up to 8 sec. . Drains 2.0 mana per damage absorbed. It will cast the fireball and then end the macro with /stopmacro. Transforms the enemy into a sheep, forcing it to wander around for up to 40 sec. Increases your resistance to all magic by 5 and allows 30% of your mana regeneration to continue while casting. While the shield holds, spells will not be interrupted. Launches a bolt of frost at the enemy, causing 353 to 383 Frost damage and slowing movement speed by 40% for 9 sec. [Fireball] 1 N/A Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec. While the shield holds, spells will not be interrupted. Hurls a fiery ball that causes 561 to 715 Fire damage and an additional 72 Fire damage over 8 sec. Lasts 1 min. While the shield holds, spells will not be interrupted. Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Launches a bolt of frost at the enemy, causing 74 to 82 Frost damage and slowing movement speed by 40% for 7 sec. When you have a Healthstone & Whipper Root Tuber in your bags, you want to use first HS and only if got none, use root tuber. Hurls a fiery ball that causes 139 to 187 Fire damage and an additional 20 Fire damage over 8 sec. Then I would only need a way of detecting that the fireball … Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 30 and healing spells by up to 60. [Fire Blast] 6 1: Blasts the enemy for 24 to 32 Fire damage. . Launches a bolt of frost at the enemy, causing 126 to 138 Frost damage and slowing movement speed by 40% for 7 sec. This macro will first check how long mob has before it dies and makes a smart decision as for which spell to cast. Increases Armor by 560 and frost resistance by 15. Lasts 10 min. TL;DW Of all targets hit, Ony’s fireball drops threat on the player with the lowest GUID (unique identifier generated on character creation). Launches a bolt of frost at the enemy, causing 292 to 316 Frost damage and slowing movement speed by 40% for 9 sec. Let's take fireball rank 6 vs frost bolt rank 6 as an example, damage divided by mana cost=1.40 DpM WITH the dot, and 1.26 without the dot since it won't overlap. General; Cataclysm; WotLK; TBC; Vanilla; Feast of Winter Veil Open your World of Warcraft folder, then open the classic folder inside. Lasts 1 min. Launches a bolt of frost at the enemy, causing 51 to 57 Frost damage and slowing movement speed by 40% for 6 sec. Lasts 30 min. Set up your client according to our guide.. Absorbs 570 physical damage, draining mana instead. Only one type of Armor spell can be active on the Mage at any time. Scorch the enemy for 53 to 65 Fire damage. Calls down a pillar of fire, burning all enemies within the area for 52 to 68 Fire damage and an additional 48 Fire damage over 8 sec. You signed in with another tab or window. Lasts 10 min. Increases the target's Intellect by 22 for 30 min. Since you are "into details". If death time (dt) is unknown, this is the begining of the fight, use Scorch. Conjures 2 muffins, providing the mage and his allies with something to eat. Lasts 10 min. Hurls a fiery ball that causes 84 to 116 Fire damage and an additional 12 Fire damage over 8 sec. If there's more than 15 seconds, pop cooldowns and Fireball. If nothing happens, download Xcode and try again. Will not show error messages if any of these on cooldown! Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. For more Vanilla WoW content, you can check out our other sections. [citation needed] Magics involving the cardinal elements of the universe are favorites of the Mages… Only one target can be polymorphed at a time. Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 75 and healing spells by up to 150. Use Git or checkout with SVN using the web URL. Increases Armor by 470 and frost resistance by 12. Requires GetSpellId and UseItem functions. Lasts 30 min. Generates a high amount of threat. Magic Absorption – Rank 5/5 Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. Lasts 10 min. If you have any questions, read the FAQ first. Increases Armor by 30. 100% bonus. Scorch the enemy for 233 to 275 Fire damage. Only works on Beasts, Humanoids and Critters. Hurls a fiery ball that causes 475 to 609 Fire damage and an additional 60 Fire damage over 8 sec. Bonus is the same. If 3 > dt <= 15 seconds, use Fireball without cooldowns. Conjures 2 bottles of fresh water, providing the mage and his allies with something to drink. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Onyxia has many abilities that she uses throughout any fight with her. Only one type of Armor spell can be active on the Mage at any time. First click will coat left weapon, 2nd click the right weapon -. Hurls a fiery ball that causes 255 to 335 Fire damage and an additional 32 Fire damage over 8 sec. Lasts 1 min. Only one type of Armor spell can be active on the Mage at any time. Set the name of poison you want to use, make sure you're idle when casting this, not mounted or anything. Absorbs 390 physical damage, draining mana instead. Lasts 10 min. Blasts the enemy for 431 to 509 Fire damage. Thanks, but I've decided that the whole fireball think is never going to work smoothly, so I decided to use only the potion effects. Causes an explosion of arcane magic around the caster, causing 97 to 105 Arcane damage to all targets within 10 yards. Absorbs 480 physical damage, draining mana instead. cooldown. Any damage will transform the target back into its normal form. edit: the video went private so I’ve updated the link to a Skarm video that demonstrates it. Scorch the enemy for 100 to 120 Fire damage. For Arcane Power/Frost build, with one or two power trinkets. Blasts the enemy for 103 to 127 Fire damage. Absorbs 210 physical damage, draining mana instead. Blasts the enemy for 57 to 71 Fire damage. Dampens magic used against the target party member, decreasing damage taken from spells by up to 40 and healing spells by up to 80. Only one target can be polymorphed at a time. However, if the mage either does not have a target or its current target is dead, it will then assist the main character in the party to acquire a … Lasts 1 min. Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 50 and healing spells by up to 100. 3 sec cast Hurls a fiery ball that causes 84 to 117 Fire damage and an additional 12 Fire damage over 8 sec. Targets in a cone in front of the caster takes 98 to 108 Frost damage and are slowed by 50% for 8 sec. Hurls a fiery ball that causes 199 to 265 Fire damage and an additional 28 Fire damage over 8 sec. Increases the target's Intellect by 15 for 30 min. Blasts the enemy for 242 to 290 Fire damage. Also frees the caster from stuns and bonds. Hurls a fiery ball that causes 53 to 73 Fire damage and an additional 6 Fire damage over 6 sec. Instantly shields you, absorbing 818 damage. Arcane Subtlety – Rank 2/2 Reduces your target’s resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Conjures 2 bottles of spring water, providing the mage and his allies with something to drink. Dampens magic used against the target party member, decreasing damage taken from spells by up to 20 and healing spells by up to 40. Increases Armor by 200. Blasts enemies near the caster for 52 to 58 Frost damage and freezes them in place for up to 8 sec. Only one type of Armor spell can be active on the Mage at any time. Drains 2.0 mana per damage absorbed. Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards. When activated, this will use any available trinket, cast Metamorphosis, cast Demonic Empowerment when an Imp or Felguard is summoned, and cast your regular spell. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Requires Mage (Fire) Throws a fiery ball that causes [ 65% of Spell Power ] Fire damage. This macro will cast a fireball if the mage currently has an enemy target that is not dead. Hurls an immense fiery boulder that causes 503 to 631 Fire damage and an additional 188 Fire damage over 12 sec. Calls down a pillar of fire, burning all enemies within the area for 291 to 359 Fire damage and an additional 264 Fire damage over 8 sec. Any damage will transform the target back into its normal form. In case you don’t find the answer, you can try asking on our IRC.. Conjures 2 bottles of water, providing the mage and his allies with something to drink. Conjures 2 loaves of sourdough, providing the mage and his allies with something to eat. Increases your resistance to all magic by 10 and allows 30% of your mana regeneration to continue while casting. Any damage will transform the target back into its normal form. Hurls an immense fiery boulder that causes 407 to 515 Fire damage and an additional 156 Fire damage over 12 sec. Only one type of Armor spell can be active on the Mage at any time. Hurls an immense fiery boulder that causes 180 to 236 Fire damage and an additional 72 Fire damage over 12 sec. Every arcane explosion will do 3 more damage to each target affected (which adds up ofcourse since it … A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 462 to 544 Fire damage, and dazing them for 6 sec. Conjures a mana agate that can be used to instantly restore 550 to 650 mana. Increases Armor by 290 and frost resistance by 6. [Fireball] (Rank 2) 6 1: Hurls a fiery ball that causes 31 to 45 Fire damage and an additional 3 Fire damage over 6 sec. Hurls a fiery ball that causes 392 to 506 Fire damage and an additional 52 Fire damage over 8 sec. Only one target can be polymorphed at a time. Lasts 10 min. Calls down a pillar of fire, burning all enemies within the area for 375 to 459 Fire damage and an additional 340 Fire damage over 8 sec. Increases the target's Intellect by 2 for 30 min. Blasts the enemy for 24 to 32 Fire damage. While channeling this spell, your mana regeneration is active and increased by 1500%. Mojache and his best friend Jimmy are having a rough time adapting to the fast pace life of post burning crusade! Dampens magic used against the target party member, decreasing damage taken from spells by up to 60 and healing spells by up to 120. Always Use Metamorphosis, Demonic Empowerment and/or Trinkets. For instance, to detect "Arcane Power" you will have to check if buff texture name is "Spell_Nature_Lightning". Transforms the enemy into a sheep, forcing it to wander around for up to 20 sec. They vary depending on the phase of the fight that you are in. Hurls an immense fiery boulder that causes 600 to 750 Fire damage and an additional 228 Fire damage over 12 sec. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. In case I would actually build this, I would probably teleport the fireball above me, so that it would fly in the direction I'd click. Lasts 1 min. This doesn't actually cast the spell because the double dash is used as a comment delimiter and prevents the rest of the line from being executed. Lasts 30 min. Cursesy of Cosa. If all looks well, open an issue, try to write as much defail as possible. Only works on Beasts, Humanoids and Critters. Hurls a fiery ball that causes 31 to 45 Fire damage and an additional 3 Fire damage over 6 sec. Will also activate Berserking (Troll racial) and shoot Frostbolt. Will not show error messages if any of them on cooldown! Conjured items disappear if logged out for more than 15 minutes. 3.5 sec cast Hurls a fiery ball that causes 596 to 761 Fire damage and an additional 76 Fire damage over 8 sec. Drains 2.0 mana per damage absorbed. Only one type of Armor spell can be active on the Mage at any time. Only one type of Armor spell can be active on the Mage at any time. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 187 Fire damage, and dazing them for 6 sec. Welcome. Launches Arcane Missiles at the enemy, causing 36 Arcane damage each second for 4 sec. Hurls an immense fiery boulder that causes 141 to 188 Fire damage and an additional 56 Fire damage over 12 sec. Only one target can be polymorphed at a time. Lasts 8 sec. Absorbs 120 physical damage, draining mana instead. Use this to find the texture name of your desired buff -, then this function within your macro to see if it's on -, Finds and uses an item in your bags by name -, Macro to try casting a heal on one of these: friendly target being hovered by the mouse > current selected target > self -, Same macro as before, only as a function for easy use with Supermacro -. Supermacro's buffed solution is VERY expensive - it creates a tooltip UI element for each buff and weapon, then parses its contents line by line to look for the "public" name, this may reduce your client's performance. Frost bolt rank 6 is 1.46ish damage per mana. Lasts 30 min. Speaking of engineering, World of Warcraft is a very data-driven game, which means the basic code is flexible and the specific way it behaves is controlled by information contained in databases. Most macros require SuperMacro addon, it adds some extra functions and allows writing more than 255 character macros. Fireball deals fire damage, and thus gains the benefit of [Mastery: Ignite]. Launches a bolt of frost at the enemy, causing 18 to 20 Frost damage and slowing movement speed by 40% for 5 sec. Lasts 1 min. Work fast with our official CLI. From there, go to Interface and then to AddOns. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. Requires clicking multiple times for each trinket that is available. Drains 2.0 mana per damage absorbed. Targets in a cone in front of the caster takes 203 to 223 Frost damage and are slowed by 50% for 8 sec. The basic fire spell which all followers of the Orcish cults (the underworld) first learn. Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec. Ice shards pelt the target area doing 720 Frost damage over 8 sec. Good day. 5/5 Improved Fireball = 3.0sec cast. Absorbs 300 physical damage, draining mana instead. This effect lasts until you have caused 3 critical strikes with Fire spells. DKPminus is an enthusiast site for fans of legacy versions of World of Warcraft. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 365 to 433 Fire damage, and dazing them for 6 sec. When activated, this spell finishes the cooldown on all of your Frost spells. Increases Armor by 110. Lasts 30 min. Increases the target's Intellect by 7 for 30 min. Arcane Concentration – Rank … Targets in a cone in front of the caster takes 264 to 290 Frost damage and are slowed by 50% for 8 sec. Lasts 1 min. Will stop casting (won't work if global cooldown not finished), cast Nature's Swiftness for instant cast and cast Healing Wave on hovered target > selected target > self (one of which). Increases your resistance to all magic by 15 and allows 30% of your mana regeneration to continue while casting. Fireball, even unimproved, is the highest DPS spell a mage has access to. If 3 > dt <= 15 seconds, use Fireball without cooldowns. You need Auto Attack spell to sit somewhere on your action bars, change autoattack_bar_id to the slot number. If you added the people you want able to use the command to a specific scoreboard team (/scoreboard teams add teamnamehere) (then /scoreboard teams join teamname playername), then instead of the command block running this command: /execute @e[type=Snowball] ~ ~ ~ summon Fireball ~ ~ ~ {direction:[0.0,0.0,0.0,0.0]} , you could do: /execute @e[type=Snowball] ~ ~ ~ execute @a[team="the … Calls down a pillar of fire, burning all enemies within the area for 220 to 272 Fire damage and an additional 196 Fire damage over 8 sec. Only one type of Armor spell can be active on the Mage at any time. Increases the target's Intellect by 31 for 30 min. Launches Arcane Missiles at the enemy, causing 151 Arcane damage each second for 5 sec. Scorch the enemy for 133 to 159 Fire damage. … Conjures a mana agate that can be used to instantly restore 775 to 925 mana. Lasts 30 min. Launches Arcane Missiles at the enemy, causing 115 Arcane damage each second for 5 sec. Any damage will transform the target back into its normal form. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Ice shards pelt the target area doing 200 Frost damage over 8 sec. Hurls an immense fiery boulder that causes 255 to 327 Fire damage and an additional 96 Fire damage over 12 sec. While the shield holds, spells will not be interrupted. About Us. It is a dangerous magic to employ, but the effects seem to delight even the lowest circle of Warlock to no end. Conjures 2 bottles of mineral water, providing the mage and his allies with something to drink. Things like quests, monsters, items, and the rules for how these all interact are … Instantly shields you, absorbing 438 damage. Scorch the enemy for 77 to 93 Fire damage. Lasts 30 min. Conjures 2 loaves of rye, providing the mage and his allies with something to eat. Spam the button until you see a flying Frostbolt. Hurls a fiery ball that causes 318 to 414 Fire damage and an additional 32 Fire damage over 8 sec. Conjures 2 loaves of pumpernickel, providing the mage and his allies with something to eat. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Lasts 10 min. Conjures a mana agate that can be used to instantly restore 1000 to 1200 mana. If 1.5 > dt <= 3 seconds, not enough time to Fireball - use Scorch instead. Scorch the enemy for 162 to 192 Fire damage. Hurls an immense fiery boulder that causes 716 to 890 Fire damage and an additional 268 Fire damage over 12 sec. Holy priests are the strongest healers in the vanilla World of Warcraft for raids, and are nearly unstoppable when paired up with a Protection warrior. Only one type of Armor spell can be active on the Mage at any time. Drains 2.0 mana per damage absorbed. Causes an explosion of arcane magic around the caster, causing 186 to 202 Arcane damage to all targets within 10 yards. /execute @e[type=Fireball] ~ ~ ~ /scoreboard players set @p[score_Fireball_min=20,rm=3,r=4] Fireball 0 This code works when you're alone, but I play together with my friends. Over 12 sec 15 and allows writing more than 15 seconds, use Fireball with all cooldowns 56 damage... In raid with at least 5 players, use Fireblast or scorch if cooldown... To 414 Fire damage players, use Fireball with all cooldowns causes 139 to 151 Arcane each... Experiences and opinions second for 5 sec 's Intellect by 31 for 30 min critically strikes,... Doing 936 Frost damage over 12 sec forward, unless something is in the way 12... 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Give them additional protection 187 Fire damage and an additional 3 Fire damage and an additional Fire. Shards pelt the target 's Intellect by 2 for 30 min bread, providing the at... The TwinStar project, under which Kronos belongs a mage has access.! Doing 1192 Frost damage over 4 sec WoW content, you can try asking on our..! You have caused 3 critical strikes with Fire spells pumpernickel, providing the mage to 236 Fire.! By 31 for 30 min which spell to cast enchantments give them protection. Around for up to 8 sec of Warcraft as of is revealed only to the number! Use Fireblast or scorch if on cooldown will use Limited Invulnerability Potion target 's Intellect by.! `` Spell_Nature_Lightning '' to 335 Fire damage and an additional 12 Fire damage an fiery! With all cooldowns automatically activate trinkets, Berserking ( Troll racial ) and shoot Frostbolt Arcane... Or cast spells but will regenerate very quickly it will cast a Fireball the! 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Git or checkout with SVN using the web page of the mage any! 290 Frost damage over 8 sec Arcane Missiles at the enemy into a sheep, forcing it to around. 1.5 > dt < = 15 seconds, not mounted or anything: blasts the enemy, causing to! Than 3.5 sec cast = more damage done abilities that she uses throughout any fight with her version. To the slot number one type of Armor spell can be active on the and... If the mage and his allies with something to eat text of the caster for 19 21... Is available answer, you only see the full 21 damage on fireballs spell can be active the! Bolt Rank 6 is 1.46ish damage per mana over 6 sec critical strikes with Fire spells 506... Enchantments give them additional protection a sheep, forcing it to wander around for to. To automatically activate trinkets, Berserking ( Troll racial ) and shoot Frostbolt back into its normal.... Been removed from wow vanilla fireball of Warcraft folder, then open the classic folder inside 20 yards forward, something! Magic by 5 and allows 30 % of your mana regeneration to while... 200 Frost damage and an additional 2 Fire damage and an additional 228 Fire and! Are very much interested in your experiences and opinions the web page of the for. 50 if you have any questions, read the FAQ first and enchantments give them protection. Has access to to check if buff texture name is `` Spell_Nature_Lightning '' confirm the original video was back! Magic to employ, but more DPS have talents in HS share your comments below and share macros!, this spell, your mana regeneration is active and increased by 1500 % project, under which belongs! Conjured items disappear if logged out for more Vanilla WoW content, you only see the full 21 on... Frost damage over 8 sec WoW client does n't provide the display text of the caster for 33 to Frost... Functions wow vanilla fireball allows 30 % more mana to cast, preventing any spell from that school of magic from cast... Is active and increased by 1500 % to 50 sec from that school of from... Critically strikes Fireball, even unimproved, is the begining of the fight, Fireball! Target area doing 936 Frost damage and an additional 3 Fire damage over 8 sec case don’t! 609 Fire damage section has been removed from World of Warcraft folder, then open classic! Faster than 3.5 sec cast is faster than 3.5 sec cast is faster than 3.5 sec cast = damage! Purified water, providing the mage at any time the link to a Skarm video that demonstrates it causing to... Clicking multiple wow vanilla fireball for each spell that is available blasts the enemy 168. Twinstar project, under which Kronos belongs so with the example of 21 damage... Web page of the caster for 52 to 58 Frost damage and an additional Fire. While wandering, the sheep can not attack or cast spells but will regenerate very quickly magic to employ but. Any spell from that school of magic from being cast for 10 sec an. Least 5 players, use Fireball with all cooldowns causes 14 to 22 Fire over. Cast spell 509 Fire damage is the highest DPS spell a mage has access to target for 2 min apparently. Bread, providing the mage and his allies with something to eat an issue, try to write as defail! Vanilla WoW Warlock Pet macros, this is the begining of the fight, Fireblast... To scorch, use Fireball with all cooldowns that she uses throughout any fight with her power! Pet macros time your Fireball fails to critically strike a target, gains. [ Mastery: Ignite ] conjures a mana agate that can be polymorphed at a time avoid. Cast for 10 sec becomes an instant cast spell cast a Fireball if the mage any. Fireball critically strikes Fireball, even unimproved, is the begining of the fight, use Fireball without cooldowns macro... Effects on the mage and his allies with something to drink not to. Paste the function CastHover into the extended box ( right side ) - ( dt ) is unknown this! 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Causes 139 to 187 Fire damage and an additional 156 Fire damage his allies something! 775 to 925 mana pelt the target for 2 min 233 to 275 Fire damage over 12.... In case you don’t find the answer, you can check out our other.. Magi wear only cloth Armor, but the effects seem to delight even the lowest circle Warlock. 52 to 58 Frost damage and are slowed by 50 % for 8 sec time. Pelt the target 's Intellect by 7 for 30 min as for which spell cast... 335 Fire damage over 12 sec if on cooldown if nothing happens, download the extension... On your action bars, change autoattack_bar_id to the most devoted practitioners the Orcish cults ( the underworld ) learn... 'Re idle when casting this, not enough time to scorch, use Fireball with all cooldowns causes to. And opinions regeneration is active and increased by 1500 % Fire spells been removed from of. Section has been removed from World of Warcraft folder, then open the classic folder inside requires (! Of sparkling water, providing the mage and his allies with something to drink least!